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Type: Posts; User: qan

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  1. Replies
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    The warp after attach due to the server lag is...

    The warp after attach due to the server lag is really frustrating, it's true.

    (NOTE: Call Superb at 703-564-9887 and ask about the status of ticket #553598. Server IP is 66.36.247.83. The more...
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    Went ahead and made the change so that if there's...

    Went ahead and made the change so that if there's a large private freq you can unbalance 0/1. Hopefully that fixes the problem.


    It's not the best solution, but unfortunately pub at low...
  3. Thread: Season's End

    by qan
    Replies
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    378

    Plans are in the works for a new TSL season in...

    Plans are in the works for a new TSL season in the coming weeks, with better automation, as well as the next TWDT, once we've firmed up who will staff it.

    Hosts need a little downtime and I need...
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    The code was put in before Pubbrawler became more...

    The code was put in before Pubbrawler became more active, and a 3rd private basing freq was rare. It's becoming more common now, though. I could look at changing it up a bit so that players can make...
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    Sticky: Added a default selection of banners Added...

    Added a default selection of banners
    Added basic map/LVZ editing tools in /editors
    Removed "Modern" key config from installer choices. Now just "Classic" or "Laptop"
    Fixed issue where systems...
  6. !backfill command - add yourself as first to be benched

    Experimental new command in, for those who are willing to play, but want other, lower-skilled players to be able to play instead of them if someone must be benched. This situation has come up a few...
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    Sticky: Optional graphics and sounds. These will not be...

    Optional graphics and sounds. These will not be loaded for anyone with a current installation who has a special graphic set already. Users maintain control over their graphics and updates will not...
  8. Poll: Bigbullets #1 is now live in the Steam...

    Bigbullets #1 is now live in the Steam distribution.

    For anyone who has the game already installed, this will override the default bullets. (If you are using a different bullet graphic than the...
  9. Thread: Aliasing

    by qan
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    529

    It does require an alias-checked TWD account. And...

    It does require an alias-checked TWD account. And the penalty for aliasing in TSL is much more extreme.
  10. Thread: Aliasing

    by qan
    Replies
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    529

    TWDOps and smods have access to the same set of...

    TWDOps and smods have access to the same set of tools as sysops. Alias checking is a bit of black magic, requiring some guesswork. It's far from perfect. Very often, the results are inconclusive....
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    Annnnnd we're back.

    Annnnnd we're back.
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    We're working on it. EG and Chaos are also down....

    We're working on it. EG and Chaos are also down. The server itself is responsive, and the biller is still active, but the game servers have all crashed and refused to come back online.

    Sorry for...
  13. This is a logistics issue. There's been nothing...

    This is a logistics issue. There's been nothing clearly declaring who is hosting. My fault.

    It seems like both of you acted reasonably considering what you believed about the situation, which is...
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    Cyclone/whitesox: permanent ban

    Banned for clear and present trolling.

    Under normal procedure, would have been the 2nd ban, a 2 week ban. However, as it's unequivocal trolling in this situation, we're exercising the right to...
  15. Thread: League Updates

    by qan
    Replies
    4
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    First I've heard of this. Interesting. I think...

    First I've heard of this. Interesting.

    I think it's wise to talk to the staff who would have to host these things things before announcing them. (It also keeps one from having to blame staff later...
  16. It's a pretty simple algorithm at present. If...

    It's a pretty simple algorithm at present. If you're lower-rated in a league (or unrated), you are much more likely to be benched. If you're rated, you're almost guaranteed to play.

    A random...
  17. TW/EG/Chaos are back up but our packetloss issue...

    TW/EG/Chaos are back up but our packetloss issue remains.


    We will continue to have unplayable packetloss for some players, recycle regularly, have constant problems related to bots, etc., until...
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    Keep in mind, especially if we use individual...

    Keep in mind, especially if we use individual ship ratings, the quality of the basing teams really will depend on both enough basers showing, and players (including lesser-knowns) being accurately...
  19. Thread: Pub Weekend Flavor

    by qan
    Replies
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    1,946

    Sticky: Weekend of June 24th Funprizing. ...

    Weekend of June 24th


    Funprizing.

    http://i.imgur.com/T2SgWKy.png
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    Right now it's as Ogron said, it snakes down from...

    Right now it's as Ogron said, it snakes down from the top. I think your 2nd and probably especially 3rd choices are an improvement, though. Wouldn't be too tough to change from what we have now.

    I...
  21. Thread: Logging scoreboxes

    by qan
    Replies
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    Everyone should have ?log in their auto by...

    Everyone should have ?log in their auto by default IMO. But the timestamp bit is an excellent point. Will throw one in soon (been adding entirely untested features very regularly, consider this first...
  22. Have bad lag / packetloss / lagouts? Help us fix it!

    We believe we've isolated this ongoing connection problem to the network that TW is hosted on, but not the server itself. Unfortunately, the company is a large corporation that hosts over 100,000...
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    Yes, because children are part of every game's...

    Yes, because children are part of every game's community.

    I think we should expect more from adults.
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    Taking this out of the context of the individual...

    Taking this out of the context of the individual post and applying it more generally to the SS community, and to humanity in general, I really agree with this.

    We're pretty much all adults here...
  25. The EU player problem has been a big one,...

    The EU player problem has been a big one, starting from when the server was moved to the US, IMO. Then lag limits were tightened over time in competitive areas, and some people who used to have 40ms...
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