I've been meaning to mention that glitch to someone recently too, though in all honesty i would say that !warp should be disabled in pub0 to begin with but that's the base lev in me talking...
I've been meaning to mention that glitch to someone recently too, though in all honesty i would say that !warp should be disabled in pub0 to begin with but that's the base lev in me talking...
It will be investigated and fixed. Related ticket at twcore.org
I thought that !warping in pub 0 was disabled but I'm not sure anymore.
Maverick
Retired SSCU Trench Wars Super Moderator
Retired SSCU Trench Wars Bot Coordinator
Retired Trench Wars Core Administrator
Subspace Statistics Administrator
Former Mervbot plugin developer
Aww, you spilled the beans on a trick very few people knew about.... I had fun with it on occasion.
I like having the warp option in pub 0. A lot of times, a flock of warbirds will overrun mid, or a lev or LT will camp in base and blast anything that comes near. The warp gives me a chance to at least shake things up when my team support is weak, as it often is in pub 0. I say disable warp for levs and terrs, but leave the warp option for the other ships in pub 0.
I'd also prefer mandating !warp for all ships in purepub, to deter opportunistic campers at the beginning of each round.
I acctually congradulated staff on removing the !warp option for leviathans...Have 6 leviathans warp into the FR was just ridiculous...
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