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Thread: Question Time

  1. #1
    For King and Country! Mootland Farmer's Avatar
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    Question Time

    I want to know what you guys think of the bounty/prize rewards given by RoboBoy/Girl when a team holds flag for 3 minutes in either Public. Is it a useful prize? Could there be something better? Do you like toast? Let me know if there should be any modification to those bots to enhance the play in Publics. Cheers.
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  2. #2
    1-Up'd JabJabJab's Avatar
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    needs more vodka

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    cruisin' all the time stark's Avatar
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    Useful for levs on pub freqs wanting to green
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    i think it's useful
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  5. #5
    +1 Internets! Indirect-1's Avatar
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    I have had some ideas about this actually. I am very glad that you brought this up. I think that the prize should be bigger, maybe offer more points, what does bounty do for you? Yes, I do indeed like toast! Maybe they should give the bigger bonus to the MVP's or Team Leaders. Also, I think that walls would be a good thing to add into the game. Given only to a terrier Team Leader. This, I think, will encourage people to play as a terrier, which in turn, makes more people fight for the flag room. I had some more ideas, but I dont remember them, ill post them later.
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  6. #6
    MORE COWBELL! Kontrolz's Avatar
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    Bounty is an absolutely pointless prize. The prize should be prox, or decoys or something fun. A reason to base and try to win.

    If prox or decoys sounds like too much to be giving away every win for the mvps then have the bot keep track of how many wins someone has. Maybe every 10 mvp wins you get prox and you can choose to buy it whenever you want, once.

    I think the main thing trench wars really misses out on is the prize system in publics. The prize/buy system in subspace is one of the more fun things about the game. It's a shame that trench wars has completely tossed it out of publics.

    It would be interesting and fun to have a system that the bot runs. Maybe every mvp win is worth however many credits. Every teamleader win is worth another amount. It costs a certain amount of credits to buy different prizes. I know that's asking a lot but wouldn't it be worth it?
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  7. #7
    Pubbin it up since 2001. bounty's Avatar
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    Bounty as a prize is not pontless to a levi. But a decoy would be cool also.
    Bounty is TW Moderator, pub levi, and scratch DJ.

  8. #8
    +1 Internets! Indirect-1's Avatar
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    bounty is pointless. Think about it, you have 15 bty as a Levi. Then BOOM you get +30 bty! Congrats, you have 45 bty and can now attach! Then the next thing you know, you see a little red number counting down.....OR you attach! and then still.....see....that little red 3.....and when it dwindles down to 0. You start all the way over...with nothing...except 3 bty. SO. Bty/Bounty = pointless
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  9. #9
    Doo Doo Brown CaptainPoopface's Avatar
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    Suggestion 1:
    Give the MVPs all the following greens: decoy, 3 repels, 3 shrap greens, portal, burst, xradar, multifire, full charge, rocket, antiwarp. So it gives everyone a refill and some bonus. The ship settings will disregard the greens that aren't applicable to the ship type.

    Suggestion 2:
    Give 1 decoy. Keep the bounty bonus, since it gives shrap to sharks and javs, and may give the terrier a portal and burst.

    Suggestion 3:
    I have mixed feelings about Kontrolz's idea for a credit system or prize in reserve. On the one hand, it's a cool idea to be able to get prox once in awhile, but then I remember the pub roofing jav trash. I'd say it's better to simply make prox available to buy (for javs and sharks only!) at a very high price (100,000 points), and simply give MVPs a big point bonus. Then they can go on their own shopping spree in any ship at any time before a score reset.

    Before you implement any changes, discard the current MVP award criteria. Strictly remaining in one ship type is not inherently valuable. Give it to the person on the winning team with the most enemy terrier kills, the most total kills for the round, the most flag claims, and for terriers only, the longest time spent in base. Anyone with more than 3 teamkills in a round should be disqualified from MVP.
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  10. #10
    Hunh...Errm... phata$$'s Avatar
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    Quote Originally Posted by Indirect-1 View Post
    bounty is pointless. Think about it, you have 15 bty as a Levi. Then BOOM you get +30 bty! Congrats, you have 45 bty and can now attach! Then the next thing you know, you see a little red number counting down.....OR you attach! and then still.....see....that little red 3.....and when it dwindles down to 0. You start all the way over...with nothing...except 3 bty. SO. Bty/Bounty = pointless
    What little red number are you talking about? Why is it counting down to 0? How do you start all over with 3 bounty? What the fuck are you talking about? Explain please. Just a bit clearer.

    I felt that bounty was just kind of a personal record-type thing. Like I every time I get bored and pub, I always take into account of the best bounty I get that day and try to beat it. Kind of like beating your high score in a video game. Other than that and the ability to levterr quicker, bounty is pretty useless.
    Quote Originally Posted by fork off View Post
    Why are you even posting on this thread why not try Talk shit to someone who cares what you think? Oh mb there is nobody on this game that cares what you say and if their is then their sad its a 2d spaceship game that you try to be cool on and probably tell your mom and dad how everyone loves you on here and that your mr. popular because you have no friends irl and were bullied at school so please stfu kid

  11. #11
    DOWNFALL is MAfia. Adman's Avatar
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    give me one thor.

    that is all.
    There once was a man from Nantucket.

  12. #12
    Jason's Avatar
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    i like kontrolz's idea of putting the ?buy system to better use. also agree with the general consensus on bounty. it's useless.

    the mvp system is broken. as captainpoopface said, sometimes switching from ship to ship is helpful to the team. you could be a spid one minute, and then switch to shark for a few to help break into fr, and then back to spid. you can contribute quite a bit with ship hopping.

    don't really like the idea of a built-in automatic prizing system involving the bot. any prizes should have to be bought. you establish a chain of: do well fighting for the flag ---> earn a reward ---> spend your reward to enhance your basing experience. the only thing i would consider for the bot to do is an across-the-board *prize to mvps and team leaders for replenishment purposes, as poopface described.

    so to recap:

    - fix mvp system
    - have bot *prize all mvps and team leaders so as to replenish them (as far as bursts, portals, rockets, reps, etc)
    - award points to all mvps and team leaders

    one last thing, with the points awards, you could work in something like what kontrolz mentioned as far as keeping track of how many games a player is mvp. and you could stack the awards accordingly. so say i'm playing for five rounds in a row. and i mvp three rounds. the first round i get x amount of points, then next round i get x amount times times two, and the third round x amount times three. i'd say the bot should only keep track of the number of times you mvp in a given session. otherwise, you've gotta bring a database into the mix to track players coming and going. and maybe, just maybe if you're awesome enough to establish an mvp streak of, oh say, somewhere in the neighborhood of 10 mvps in a single session, i'd give that player a thor.

  13. #13
    Jason's Avatar
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    oh wait, just thought of something else.

    in the vein of mvp streaks, maybe instead of the thor, we could work out something with lvz. the little spinning shield is nice and all, but it's stale. i'm not sure about the current capabilities of twcore, but if it can turn on lvz and have that lvz follow a given player, it'd be pretty sweet to have some kind of visual indicator awarded to players that consistently kick ass.

    maybe just something as simple as turning an mvp's ship gold for the duration of the following round, and if you consistently mvp, maybe you could slap some sort of little banner-sized "MVP" graphic next to a player's ship.

    people tend to eat that kind of thing up.

  14. #14
    :o Noah's Avatar
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    Thank you for bringing this up Mootland.

    Please allow us to change ships without resetting the reward. I don't want to lose my MVP after 20 minutes just because our shark left. We shouldn't discourage changing around ships in a pub!

    Remember that you do get more points when you have higher bounty, and after a long game you'll be up at 200+. That should give you some more points as long as you can keep alive. You kinda have to fight for your reward.

    I agree with the others points of Jason too. Give the MVPs everything they need of greens.
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  15. #15
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    Quote Originally Posted by phata$$ View Post
    What little red number are you talking about? Why is it counting down to 0? How do you start all over with 3 bounty? What the fuck are you talking about? Explain please. Just a bit clearer.
    The little read 3 that counts down to 0 when you die......have you never died before or were you to busy typing some crap like "nice eat" or "stray" haha jk.
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  16. #16
    son, they shook... paradise!'s Avatar
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    It needs to be changed. After having won a flag battle, why are we only awarded like 6 bounty. I mean IF we are to get bounty, make it significant.

    I suggest:

    -3 decoys awarded to every member who played 50% of time with the same ship
    -3 thors awarded to every member who played 50%> of time with the same ship
    -10 bursts and portals
    -temporary shields for 30 seconds.

    and reward the team leaders too. No use in saying a person is team leader and then being done with it.

    Give the team leader like +8,000 points + any bonuses already given to team.
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    People who are winning don't need more help. That's pretty dumb.

  18. #18
    skeleton lagger skullspace's Avatar
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    just upload my MAP pls
    if MEGA NEWBIE teach me , reaver racka and vys scare me in duel

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    +1 Internets! Indirect-1's Avatar
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    Quote Originally Posted by riske View Post
    People who are winning don't need more help. That's pretty dumb.
    The reason you would reward a winning team or player, is because of the fact that they have held the flag for a consecutive amount of time. In turn a reward is given. What you said is like saying if someone won a gold medal in the Olympics they wouldn't be eligible to win the same medal next time. Or for that matter....at all.

    To reward a winning team is the point of basing....
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  20. #20
    Hunh...Errm... phata$$'s Avatar
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    Quote Originally Posted by Indirect-1 View Post
    The little read 3 that counts down to 0 when you die......have you never died before or were you to busy typing some crap like "nice eat" or "stray" haha jk.
    Ohh. I think you mean 'freezetime'. I don't say that stuff though. I just don't like getting incredibly confused.
    Quote Originally Posted by fork off View Post
    Why are you even posting on this thread why not try Talk shit to someone who cares what you think? Oh mb there is nobody on this game that cares what you say and if their is then their sad its a 2d spaceship game that you try to be cool on and probably tell your mom and dad how everyone loves you on here and that your mr. popular because you have no friends irl and were bullied at school so please stfu kid

  21. #21
    MORE COWBELL! Kontrolz's Avatar
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    Random prizes sent instantly to everyone after a win is nowhere near as fun as prizes you can buy when you WANT to use them.

    For the buy system to work we have to figure out:
    • who should be awarded credits, how much should they be awarded and when
    • what items should be available to buy
    • what price each item should be and any restrictions it should have

    How about we talk about the first thing on the list first.

    I think the MVP system needs tweaked. It would be difficult to calculate MVP in pub but I think we can probably all agree that javs and levis should NEVER GET MVP. Sure the occasional amazing jav like me will end up deserving but oh well, the large majority NEVER deserve it. Has a levi ever deserved MVP?

    As far as how much MVP's should be awarded, it should probably depend on how long/close of a game it was and maybe some streak award like jason mentioned.

    What do you guys think?
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  22. #22
    Forum SMod PureOwnage's Avatar
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    Don't know if this has been said in here as I haven't read all the posts. But the higher your bounty is the higher the points per kill is. With around 100-150 bounty (don't remember the exact number) you can get more points than a flag kill.
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    The reason you would reward a winning team or player, is because of the fact that they have held the flag for a consecutive amount of time. In turn a reward is given. What you said is like saying if someone won a gold medal in the Olympics they wouldn't be eligible to win the same medal next time. Or for that matter....at all.

    To reward a winning team is the point of basing....
    Making a team thats already winning, even stronger, is just going to make the other team quit/change freqs etc. There is no point in making a winning team stronger, just makes the game boring.

  24. #24
    For King and Country! Mootland Farmer's Avatar
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    Before you implement any changes, discard the current MVP award criteria. Strictly remaining in one ship type is not inherently valuable. Give it to the person on the winning team with the most enemy terrier kills, the most total kills for the round, the most flag claims, and for terriers only, the longest time spent in base. Anyone with more than 3 teamkills in a round should be disqualified from MVP. By CaptainPoopFace

    At the moment you can message the bot with !ship # to keep MVP status if you want to change ships, but I suspect it would be easier and faster if could switch ships and keep MVP status without messaging the bot?

    In regards to prizes, would it be a better idea to grant points as prizes and making ?buy more accessible and maybe cheaper instead?
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  25. #25
    Astronomical Astrogirl's Avatar
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    Pub games are good. There are rewards depending on bounty, length of the game and a few other things...... It's fun getting decoys or shield after a long win. Nice going and keep up the sweet work.

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    I think pure pubs started the problem but regardless it looks like the LTers have died out so why doesn't anyone come up with an idea soley based on bring the newbs to this game. Fuck the vets this zone is dying cause people who have been playing to long can't stand change. Because this zone is some teri shivo shit right now and I gots no problem with knifing babies but leave the bitch alone.

  26. #26
    For King and Country! Mootland Farmer's Avatar
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    The bot is going to be modified so that players can change ships without having to message the bot or lose the ability to become MVP. That is currently in the works.

    I think reviewing the prize system from the bots in Publics would be the next step, then work on revamping the ?buy system so enhance or make playing more fun.

    Will look at your guys ideas for prizing points. Thanks.
    "What is it? Um . . . what do you want it to be?" —Juzba, Izzet tinker
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  27. #27
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    It should prize max amounts of decoys aswell as repleshining everything being a jav a win helps get max shrap anyway which is quite useful.

  28. #28
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    Bounty has never meant much to me except when I am a levi. I like to see my name up there in the victory credits and I like the idea of being prized useful or fun things.

    I like the idea of being able to save up to buy prizes of my choosing and if they could be bought without having to trek to a safezone this would be even better. I think it best they be limited to 1 full set of each from safezones during a round so that a team on a winning streak cannot use them repeatedly to dominate.

    Any prizes a ship cannot normally green should be avoided or be incredibly rare. If people want ships with super, shields and thor then revive Distension!

    For MVP calculations I would suggest a weighted combination of kills, FR kills, FR terrier kills, flag grabs and time spent in FR and mid. Only the top scoring half of the team that exceed a minimum score should be MVPs.

    Streaks or survival should not be a factor because MVP is a reward for being useful to the team. Perhaps individual feats could be rewarded separately.

    Switching to make team numbers more uneven or switching to the winning team when there is no imbalance should negate MVP for the entire battle.

    A significant ratio of teamkills should negate MVP although perhaps sharks should get a more generous allowance - I think you sometimes need to risk repped mines to defend properly and the poor things don't have bullets.

    Switching ship only seems important when you are switching from the sole base-shark or base-terrier. Doing this should negate MVP. Switching to a preferred ship to gain a bonus may become a problem if rewards ever become long term and ship-specific though.

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