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Steam Vis Round, March 16th! GONE SEXUAL (NOT CLICKBAIT!!)

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  • Steam Vis Round, March 16th! GONE SEXUAL (NOT CLICKBAIT!!)

    CONFIRMED: We'll be starting a Steam Visibility Round on MARCH 16th.



    WHAT THIS MEANS

    People who have previously installed, as well as those who are interested in similar games will see Subspace Continuum in various places in Steam: their recommended list, discovery queue, and so on. It will not appear on the front page or receive a guaranteed 500,000 impressions (views) like the Launch did. (We no longer have access to a "relaunch," as Steam changed how it works over the last 9 months or so.) But we should see a noticeable bump in new players for a total of 30 days. What we do with that will determine how effective is this first of 5 visibility rounds.


    WHAT YOU CAN DO

    New players will be logging on. If you want to keep them around, make a connection with them. Here's some ways to do this:
    • Fly with them on the same freq and show them the ropes.
    • Get in a terr, teach them how to attach to you, and give them a pub tour.
    • Tell them what each ship can do.
    • Learn the alternate laptop-friendly key config (see post with full config here, and image of the config here), and teach them the keys for it.
    • Try out the new help underlay graphics with !helpon and !helpoff, which will be on by default for all new players.
    • Install Steam on your own so you know how they came in and how the Steam install is different (don't worry, it won't overwrite your current settings).
    • Teach them about chats, teamchat and PMs.
    • If they come back around, tell them about event arenas, elim, wb/javduel/base, and leagues.
    • Join ?chat=help to talk to new Steam players. They'll have this chat on by default. When they log on for the first time, a bot will give a greeting. If you see this, say hi and make them feel welcome. (Most of the unknown names on the chat should be new Steam players.)


    Time and time again, we've all seen it's this kind of connection and personal attention that converts a one-time player into a permanent one. If you're interested in helping on a more serious level, ?message me in-game. I can give you a chat that that shows some basic stats about entering newbies, such as how long they've played for and how many times they've logged in.


    OTHER WAYS TO HELP


    HOW THIS WILL BE DIFFERENT THAN THE LAUNCH

    We'll get far fewer players from this Visibility Round than the Launch. But a Visibility Round is much more specifically targeted at people who will enjoy our game. Also, many of the problems we had for a year and a half after the launch have been fixed -- including being unable to change resolution & being stuck at very low res if it was that computer's first install of Continuum (!), a lack of tutorials linked to the installer, no baked-in key config that would work on laptops, having to download huge zone files before entering, etc. This means our retention rate should be significantly higher -- a bigger % of new players will stick around.


    Thanks for all your patience leading up to this point. It's required a surprising amount of time. But for this Visibility Round to benefit SS in the long-term, we'll all have to put in some effort. So let's pull together ... for the spaceship game.
    Last edited by qan; 03-06-2018, 01:18 AM.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

  • #2
    i, of course, will be doing my part as Brand Ambassador by logging on to wow the newbies



    yes, THE jerome from the steam page background
    NOSTALGIA IN THE WORST FASHION

    internet de la jerome

    because the internet | hazardous

    Comment


    • #3
      Hey qan, last time, M_M God uploaded my Javelin guide here: https://steamcommunity.com/sharedfil.../?id=506915676

      Unfortunately it is missing two images so, if you can add them then here's the original: https://docs.google.com/document/d/1...HkNmALT9NFVV70

      I don't have a steam account.
      TWDTJ & TWDTB FINALIST 2019

      Comment


      • #4
        Good post Qan!
        Can only put in a review on a computer that has the Steam client and the game installed through Steam. Convoluted Steam...
        ps. Didn't know there was a laptop key config. Thx!

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        • #5
          when is the steam visibility?
          TWL-J Season 11 Champion
          TWL-J Season 21 Champion
          TWL-B Season 21 Champion
          TWL-B Season 22 Finalist
          TWDT-D 2017 Champion
          TWDT-J 2017 Champion

          Comment


          • #6
            Can we proactively remove subarena res limits first? I'm at 1440p now and it's frustrating, hardly any events are playable because someone put a 1920x1200 res limit in. Is it possible to automate and fix this for every arena? or if someone tells me how it's done maybe I can tell you how to automate it.

            Comment


            • #7
              Originally posted by Rab View Post
              Can we proactively remove subarena res limits first?
              We did go through at one point checking quite a lot of these. Shadowmere put in a lot of work testing arenas, and I went through and fixed them up. It's possible he was testing at 1080p, though, and missed a few outliers with larger res limits. There are a small number of arenas that require res limits due to their design (shows a border otherwise) but those are few and far between. Also, TWLD still has a res limit. Other than that, if you see any arenas that are giving problems, please post them here or email them to me and I'll fix them up.

              Originally posted by Ricko
              when is the steam visibility?
              March 16th. Updated this thread to reflect that. TWD/TSL will start shortly after with many upgrades.
              "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
              -Dostoevsky's Crime and Punishment

              Comment


              • #8
                Originally posted by qan View Post
                We did go through at one point checking quite a lot of these. Shadowmere put in a lot of work testing arenas, and I went through and fixed them up. It's possible he was testing at 1080p, though, and missed a few outliers with larger res limits. There are a small number of arenas that require res limits due to their design (shows a border otherwise) but those are few and far between. Also, TWLD still has a res limit. Other than that, if you see any arenas that are giving problems, please post them here or email them to me and I'll fix them up.
                I think ?go bug was the one I saw the other day.
                The problem is there's loads... this happens with about 50% of the events, I go there and can't play. Hence my focus on automating the process. Is there a folder full of maps somewhere? Is there something in a map which can be read to detect a res limit setting? If so... it can't be hard to build something to loop through them, detect the res limit, and print the output... I'm happy to do it if provided with the files and the details about what to look for.

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                • #9
                  Well I sat down for 5 mins and tried some arenas from memory, about 90% of them had res limits, they are:

                  ?go bug
                  ?go freezejavs
                  ?go turretwar2
                  ?go turretwarz
                  ?go javs
                  ?go gatez
                  ?go gatez2
                  ?go gatez3
                  ?go racing
                  ?go racing2
                  ?go ww3
                  ?go ufc
                  ?go warzone
                  ?go boki
                  ?go pallies
                  Last edited by Rab; 03-07-2018, 04:37 PM.

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                  • #10
                    some more, using tw.org events news posts as inspiration

                    ?go twtown
                    ?go twcity
                    ?go zombies2
                    ?go twcountry

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                    • #11
                      some more using my maps folder as inspiration

                      ?go dodgemaze
                      ?go fireworks
                      ?go javufc
                      ?go minijavs
                      ?go sealjavs
                      ?go scramble
                      ?go superbeast

                      Comment


                      • #12
                        some more using tw arena github as inspiration

                        ?go f1spirit
                        ?go rabbit
                        ?go tanks
                        ?go twisted
                        ?go twisted3
                        ?go trivia
                        ?go balance
                        ?go balanceout
                        ?go baseduel
                        ?go hillpeace
                        ?go cstrike
                        ?go deathmatch
                        ?go golf
                        ?go frontsix
                        ?go middlesix
                        ?go backsix
                        ?go gravbomber
                        ?go gravbomber2
                        ?go halloween
                        ?go fishies
                        ?go fishies2
                        ?go blind
                        ?go levirace
                        ?go shrap
                        ?go powerball

                        Comment


                        • #13
                          Good catch. Thanks for checking those. This looks like it's widespread enough of a problem that it'd be worth doing programmatically. Pretty easy to feed in a list of arenas, have a bot ?go to each and then do the 2 ?set commands. My guess as to how this became so widespread is that spawn.cfg once included res limits, and they were passed on. They're probably quite high, so normally they wouldn't be noticed. But this is definitely something that needs fixing before the vis round starts.

                          Here's a current arena list:

                          https://docs.google.com/spreadsheets...it?usp=sharing

                          There are only a very small number of arenas on there that need a res limit. TWLD, TWDTD (maybe?) ... then a few such as the full graphical overhaul arenas, can't remember which. Battleship might be one, for example. And a few use full-screen LVZ (enigma?). Any others I'm forgetting?
                          "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                          -Dostoevsky's Crime and Punishment

                          Comment


                          • #14
                            That sounds like the right plan to me.

                            I'd still argue that no arenas should be limited if we want new players to play them, but players have voted before to keep res limits in competitive warbird, so I think we have to respect that.

                            Comment


                            • #15
                              Yes in the hypothetical event that there will still be some form of competitive warbird gameplay, we should allow Ixador, Dicko, Attacks and co. to stray at eachother with their 20 year old resolutions like they have always done.

                              Well, apart from Ixador, who started SubSpace last year.

                              Maybe Jones and Cres will show up as well, we do so sorely miss them both.
                              JAMAL> laggy no skill nebwie
                              JuanJuan> you a fucking lagass cheater
                              mAZe Of tOrM> try more faggot
                              mAZe Of tOrM> u suck dick

                              Shadowmere> Nice lag you fagf

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