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Thread: Steam Vis Round, March 16th! GONE SEXUAL (NOT CLICKBAIT!!)

  1. #1
    give life, take death qan's Avatar
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    Wink Steam Vis Round, March 16th! GONE SEXUAL (NOT CLICKBAIT!!)

    CONFIRMED: We'll be starting a Steam Visibility Round on MARCH 16th.



    WHAT THIS MEANS

    People who have previously installed, as well as those who are interested in similar games will see Subspace Continuum in various places in Steam: their recommended list, discovery queue, and so on. It will not appear on the front page or receive a guaranteed 500,000 impressions (views) like the Launch did. (We no longer have access to a "relaunch," as Steam changed how it works over the last 9 months or so.) But we should see a noticeable bump in new players for a total of 30 days. What we do with that will determine how effective is this first of 5 visibility rounds.


    WHAT YOU CAN DO

    New players will be logging on. If you want to keep them around, make a connection with them. Here's some ways to do this:

    • Fly with them on the same freq and show them the ropes.
    • Get in a terr, teach them how to attach to you, and give them a pub tour.
    • Tell them what each ship can do.
    • Learn the alternate laptop-friendly key config (see post with full config here, and image of the config here), and teach them the keys for it.
    • Try out the new help underlay graphics with !helpon and !helpoff, which will be on by default for all new players.
    • Install Steam on your own so you know how they came in and how the Steam install is different (don't worry, it won't overwrite your current settings).
    • Teach them about chats, teamchat and PMs.
    • If they come back around, tell them about event arenas, elim, wb/javduel/base, and leagues.
    • Join ?chat=help to talk to new Steam players. They'll have this chat on by default. When they log on for the first time, a bot will give a greeting. If you see this, say hi and make them feel welcome. (Most of the unknown names on the chat should be new Steam players.)


    Time and time again, we've all seen it's this kind of connection and personal attention that converts a one-time player into a permanent one. If you're interested in helping on a more serious level, ?message me in-game. I can give you a chat that that shows some basic stats about entering newbies, such as how long they've played for and how many times they've logged in.


    OTHER WAYS TO HELP



    HOW THIS WILL BE DIFFERENT THAN THE LAUNCH

    We'll get far fewer players from this Visibility Round than the Launch. But a Visibility Round is much more specifically targeted at people who will enjoy our game. Also, many of the problems we had for a year and a half after the launch have been fixed -- including being unable to change resolution & being stuck at very low res if it was that computer's first install of Continuum (!), a lack of tutorials linked to the installer, no baked-in key config that would work on laptops, having to download huge zone files before entering, etc. This means our retention rate should be significantly higher -- a bigger % of new players will stick around.


    Thanks for all your patience leading up to this point. It's required a surprising amount of time. But for this Visibility Round to benefit SS in the long-term, we'll all have to put in some effort. So let's pull together ... for the spaceship game.
    Last edited by qan; 03-06-2018 at 12:18 AM.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

  2. #2
    is on druggs Jerome Scuggs's Avatar
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    i, of course, will be doing my part as Brand Ambassador by logging on to wow the newbies



    yes, THE jerome from the steam page background
    The Phase > what version of ssc are you guys running?
    Criminal> idk whatever was on the first google result for "piece of shit spaceship game from 96 free download"


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  3. #3
    ` Jones's Avatar
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    Hey qan, last time, M_M God uploaded my Javelin guide here: https://steamcommunity.com/sharedfil.../?id=506915676

    Unfortunately it is missing two images so, if you can add them then here's the original: https://docs.google.com/document/d/1...HkNmALT9NFVV70

    I don't have a steam account.
    Quote Originally Posted by jerome
    can we stop and wonder in amazement at the fact that we play a VIDEO GAME that has "generations"???

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    Good post Qan!
    Can only put in a review on a computer that has the Steam client and the game installed through Steam. Convoluted Steam...
    ps. Didn't know there was a laptop key config. Thx!

  5. #5
    Registered User Ricko's Avatar
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    when is the steam visibility?
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    Can we proactively remove subarena res limits first? I'm at 1440p now and it's frustrating, hardly any events are playable because someone put a 1920x1200 res limit in. Is it possible to automate and fix this for every arena? or if someone tells me how it's done maybe I can tell you how to automate it.

  7. #7
    give life, take death qan's Avatar
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    Quote Originally Posted by Rab View Post
    Can we proactively remove subarena res limits first?
    We did go through at one point checking quite a lot of these. Shadowmere put in a lot of work testing arenas, and I went through and fixed them up. It's possible he was testing at 1080p, though, and missed a few outliers with larger res limits. There are a small number of arenas that require res limits due to their design (shows a border otherwise) but those are few and far between. Also, TWLD still has a res limit. Other than that, if you see any arenas that are giving problems, please post them here or email them to me and I'll fix them up.

    Quote Originally Posted by Ricko
    when is the steam visibility?
    March 16th. Updated this thread to reflect that. TWD/TSL will start shortly after with many upgrades.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

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    Quote Originally Posted by qan View Post
    We did go through at one point checking quite a lot of these. Shadowmere put in a lot of work testing arenas, and I went through and fixed them up. It's possible he was testing at 1080p, though, and missed a few outliers with larger res limits. There are a small number of arenas that require res limits due to their design (shows a border otherwise) but those are few and far between. Also, TWLD still has a res limit. Other than that, if you see any arenas that are giving problems, please post them here or email them to me and I'll fix them up.
    I think ?go bug was the one I saw the other day.
    The problem is there's loads... this happens with about 50% of the events, I go there and can't play. Hence my focus on automating the process. Is there a folder full of maps somewhere? Is there something in a map which can be read to detect a res limit setting? If so... it can't be hard to build something to loop through them, detect the res limit, and print the output... I'm happy to do it if provided with the files and the details about what to look for.

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    Well I sat down for 5 mins and tried some arenas from memory, about 90% of them had res limits, they are:

    ?go bug
    ?go freezejavs
    ?go turretwar2
    ?go turretwarz
    ?go javs
    ?go gatez
    ?go gatez2
    ?go gatez3
    ?go racing
    ?go racing2
    ?go ww3
    ?go ufc
    ?go warzone
    ?go boki
    ?go pallies
    Last edited by Rab; 03-07-2018 at 03:37 PM.

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    some more, using tw.org events news posts as inspiration

    ?go twtown
    ?go twcity
    ?go zombies2
    ?go twcountry

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    some more using my maps folder as inspiration

    ?go dodgemaze
    ?go fireworks
    ?go javufc
    ?go minijavs
    ?go sealjavs
    ?go scramble
    ?go superbeast

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    some more using tw arena github as inspiration

    ?go f1spirit
    ?go rabbit
    ?go tanks
    ?go twisted
    ?go twisted3
    ?go trivia
    ?go balance
    ?go balanceout
    ?go baseduel
    ?go hillpeace
    ?go cstrike
    ?go deathmatch
    ?go golf
    ?go frontsix
    ?go middlesix
    ?go backsix
    ?go gravbomber
    ?go gravbomber2
    ?go halloween
    ?go fishies
    ?go fishies2
    ?go blind
    ?go levirace
    ?go shrap
    ?go powerball

  13. #13
    give life, take death qan's Avatar
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    Good catch. Thanks for checking those. This looks like it's widespread enough of a problem that it'd be worth doing programmatically. Pretty easy to feed in a list of arenas, have a bot ?go to each and then do the 2 ?set commands. My guess as to how this became so widespread is that spawn.cfg once included res limits, and they were passed on. They're probably quite high, so normally they wouldn't be noticed. But this is definitely something that needs fixing before the vis round starts.

    Here's a current arena list:

    https://docs.google.com/spreadsheets...it?usp=sharing

    There are only a very small number of arenas on there that need a res limit. TWLD, TWDTD (maybe?) ... then a few such as the full graphical overhaul arenas, can't remember which. Battleship might be one, for example. And a few use full-screen LVZ (enigma?). Any others I'm forgetting?
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

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    That sounds like the right plan to me.

    I'd still argue that no arenas should be limited if we want new players to play them, but players have voted before to keep res limits in competitive warbird, so I think we have to respect that.

  15. #15
    Registered User Trasher's Avatar
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    Yes in the hypothetical event that there will still be some form of competitive warbird gameplay, we should allow Ixador, Dicko, Attacks and co. to stray at eachother with their 20 year old resolutions like they have always done.

    Well, apart from Ixador, who started SubSpace last year.

    Maybe Jones and Cres will show up as well, we do so sorely miss them both.
    Violence> lag cheating niggir
    JAMAL> laggy no skill nebwie
    JuanJuan> you a fucking lagass cheater
    mAZe Of tOrM> try more faggot
    mAZe Of tOrM> u suck dick
    Shadowmere> Nice lag you fagf

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    Quote Originally Posted by Trasher View Post

    Well, apart from Ixador, who started SubSpace last year.


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    I'm not going to read this thread for the details but just wanted to say don't make these new players enter into pub again, it was a disaster. No one knows wtf pub is and everyone knows what deathmatch is, put them into elim or some event arenas

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    Quote Originally Posted by zidane View Post
    I'm not going to read this thread for the details but just wanted to say don't make these new players enter into pub again, it was a disaster. No one knows wtf pub is and everyone knows what deathmatch is, put them into elim or some event arenas
    We've been asking for this forever now since 99% of the gaming populace understands how death match works. Instead focus was made on goofy looking tutorial graphics added to pub to combat the confusion though if you'd ask me, it's sensory overload with all the walls of green text, beeps and explosions from being spawned. The argument against placing players into elim first is they would have to "wait" to play until the round ends. Yikes!

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    My take on this is new players should go into pub, but the bottom half of the pub map should be cut off - so the whole issue of never discovering the base doesn't arise - the map would only contain the base. All the players are in pub anyway, so unless you want them to play alone this isn't really a choice.

    I'm not a fan of newbie tutorials. The best way to learn is to type in chat, which is easy enough to work out. It also happens to be social, and it's social stuff which drives retention.

    The major difference between the good old days and now, is how squads work. Back in the days of Diso, Pallies, A-S, etc. even pub squads like Floydians.. the fun part was getting in a squad and making some friends to play with. This got ruined by TWL, as squads would dissolve and reform every season for competition. I've posted at length on this forum about how TW should focus on TWD and put squad recruitment features front and centre. See: http://forums.trenchwars.org/showthr...nd-of-the-year

  20. #20
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    If you want 0 new players to stick around put them in pub again. If Elim is really that busy you set up multiple elim maps, it's really not complicated. They would rather watch something they understand as opposed to play pub, pub has 0 redeeming qualities and has no bearing on what actual tw game play is. But what do I know lol

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