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  • TSL - Season 3 (With Updates)

    TSL Season 3 will commence on Sunday, December 3rd after TWDT week 5 games.

    TSL website and database will be reset.

    Lag limits will remain the same as it is for now.

    Rules will be updated and posted shortly.

    More information and updates to come.
    Last edited by Henry Saari; 03-08-2018, 04:27 PM.
    3:BOMBED> got donuts
    3:BOMBED> how jealous
    3:Heaven> how american
    3:BOMBED> ??????????
    3:BOMBED> wtf u suppose to get
    3:BOMBED> they didnt have any fried goat

  • #2
    New matchmaking algorithm is in the works by QAN that should make matches more fair.


    ---

    Current matchmaking/benching clarification (posted by qan)

    Currently, benching is a combination of 4 factors:
    1. The first is controversial -- players who are rated better in that league have a somewhat improved chance of playing. This seems unfair at first glance, and perhaps it is. However, those who are best in their league have also put in the most time in the past to develop their skill. So this is a way of honoring their commitment to Trench Wars and to high-level league play. It is not the only factor figuring in to whether or not someone plays, either.
    2. Those who have played fewer than 20 TSL games have a slightly increased chance to play over those who already have 20. This factor is the smallest of the 4 and should not be noticeable for most players. After you've played 20 games you receive no advantage to play over others.
    3. If you were benched in that league the previous game, you have a significantly higher chance of playing in the next game in that league. (Almost guaranteed.)
    4. A simple random factor also plays into who is benched.


    Future changes to matchmaking/benching:
    I'll be implementing a brute force matchmaking algorithm soon. Essentially, given the pool of available players, the bot will fill the two teams, and check how close they are in skill. Then it will randomly swap two players, including anyone who was not added to the teams (benchers). If the balance is improved by the swap, the swap stays. If it isn't improved by the swap, it's reversed. This is done over 1000 times (or more, if needed). The result is roughly the best balance of teams possible. However, as this will only be as good as the ratings, it's important those are accurate. Rating lower-ranked players properly will be especially crucial to its success, which is one place Ogron was a little weak (however well he knows the top players). This should be improved by having ratings public and publicly debated. In time the hope is to create floating ratings which change slightly each game based on player performance.

    Note: players benched in that league's last game will have a near-guaranteed slot in that league next game; the balancer will focus on them as a starting point, and balance around them.
    Last edited by qan; 11-28-2017, 08:00 PM.
    3:BOMBED> got donuts
    3:BOMBED> how jealous
    3:Heaven> how american
    3:BOMBED> ??????????
    3:BOMBED> wtf u suppose to get
    3:BOMBED> they didnt have any fried goat

    Comment


    • #3
      Ratings will be made public.

      As promised:

      http://forums.trenchwars.org/showthr...TSL-Ratings-S3
      Last edited by Heaven; 11-28-2017, 08:26 PM.
      3:BOMBED> got donuts
      3:BOMBED> how jealous
      3:Heaven> how american
      3:BOMBED> ??????????
      3:BOMBED> wtf u suppose to get
      3:BOMBED> they didnt have any fried goat

      Comment


      • #4
        schedule for s3 released with changes.

        http://forums.trenchwars.org/showthr...son-3-Schedule
        Last edited by Heaven; 11-28-2017, 08:52 PM.
        3:BOMBED> got donuts
        3:BOMBED> how jealous
        3:Heaven> how american
        3:BOMBED> ??????????
        3:BOMBED> wtf u suppose to get
        3:BOMBED> they didnt have any fried goat

        Comment


        • #5
          for lag, im going to keep it as it is so it doesn't affect current players aswell as with steam visibility coming up soon, can't have newplayers not being able to play.
          3:BOMBED> got donuts
          3:BOMBED> how jealous
          3:Heaven> how american
          3:BOMBED> ??????????
          3:BOMBED> wtf u suppose to get
          3:BOMBED> they didnt have any fried goat

          Comment


          • #6
            more useless updates....

            tslbot is back online, reset, and has passed it's testing to make sure it works

            TSL webiste reset and ready for season 3

            NOTE: offenders will now be warned with *warn and kept track of via staffbot instead of "forum warnings". this is easier/faster tracked in game and any alias players can be caught at the same time.
            Last edited by Heaven; 11-29-2017, 01:14 AM.
            3:BOMBED> got donuts
            3:BOMBED> how jealous
            3:Heaven> how american
            3:BOMBED> ??????????
            3:BOMBED> wtf u suppose to get
            3:BOMBED> they didnt have any fried goat

            Comment


            • #7
              TSLB: Freq 1 vs. Freq 2
              Race set to 15 mins
              Captains, you have 10 minutes to set up your lineup correctly

              HAS BEEN CHANGED TO

              TSLB: Freq 1 vs. Freq 2
              Race set to 15 mins
              Captains, you have 5 minutes to set up your lineup correctly

              5 less minutes to add lineups and to speed up the pre-game process
              3:BOMBED> got donuts
              3:BOMBED> how jealous
              3:Heaven> how american
              3:BOMBED> ??????????
              3:BOMBED> wtf u suppose to get
              3:BOMBED> they didnt have any fried goat

              Comment


              • #8
                Base ratings will now be normalized at the end of the game vs other leagues and across the 3 basing ships. If you were an All Star in S2 and were wondering why your base rating didn't match the TSL website, it's because Ogron normalized the scores at the end so the value vs skill would roughly match TSLJ/D, and we'd have a better indicator cross-league of performance -- that is, $500 in base would be more easily compared to $500 in J/D.

                That change will be implemented on a per-game basis this season, so the numbers you see at the end of a round and on the website will match your final value.

                The multipliers are as follows:

                Terr: score x 0.852
                Shark: score x 0.7351
                Spider: score x 0.806

                If you wish to compare your S3 basing scores vs S2, divide your S3 scores by this number. (Note: hopefully we'll soon have a way to view past seasons via the site. At the moment the TSL site only displays a single season. But, the data is still in the database.)
                "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                -Dostoevsky's Crime and Punishment

                Comment


                • #9
                  TSL-D and TSL-J !add times have been reduced to 4minutes aswell. (down from 10mins)
                  3:BOMBED> got donuts
                  3:BOMBED> how jealous
                  3:Heaven> how american
                  3:BOMBED> ??????????
                  3:BOMBED> wtf u suppose to get
                  3:BOMBED> they didnt have any fried goat

                  Comment


                  • #10
                    added feature by qan:

                    when game is closed and teams are made, players will receive a PM from bot telling them what team they are on and which arena to go.
                    if after 30seconds the player remains in TSL they will receive a 2nd PM from bot telling which arena to go to.
                    Hopefully this reduces the time it takes to get players added and ready (esp for those that tab out after doing !p)
                    3:BOMBED> got donuts
                    3:BOMBED> how jealous
                    3:Heaven> how american
                    3:BOMBED> ??????????
                    3:BOMBED> wtf u suppose to get
                    3:BOMBED> they didnt have any fried goat

                    Comment


                    • #11
                      markmrw uploaded tsl s2 medals
                      3:BOMBED> got donuts
                      3:BOMBED> how jealous
                      3:Heaven> how american
                      3:BOMBED> ??????????
                      3:BOMBED> wtf u suppose to get
                      3:BOMBED> they didnt have any fried goat

                      Comment


                      • #12
                        rules have been updated

                        http://forums.trenchwars.org/showthr...4-TSL-S3-Rules

                        TSL ops are going to be added this week
                        3:BOMBED> got donuts
                        3:BOMBED> how jealous
                        3:Heaven> how american
                        3:BOMBED> ??????????
                        3:BOMBED> wtf u suppose to get
                        3:BOMBED> they didnt have any fried goat

                        Comment


                        • #13
                          Brute-force team balancer's been finished. Should be in for season start. Very happy to report that this algorithm is strong, and creates teams that are more balanced (in terms of rating) than our previous system. In fact, the first 3 times I ran it, it created exactly balanced teams. (Total rating was exactly equal on both sides.) Our previous algorithm wasn't bad ... most of the time the teams came out pretty even. But there were a few special cases where extremely unbalanced teams could be created. The new algorithm will easily handle those cases.

                          This means the S2 criteria used to determine who is benched -- rating, games played, & random factor -- are currently being thrown out in favor of creating the most balanced teams possible using the max # of available players. If this doesn't work well, we can introduce the S2 criteria and then ignore benchers for the purpose of balancing, though this will result in slightly less balanced teams.

                          If you are benched by the new algorithm in the previous round in that league, you are guaranteed a spot in the next round of that league. (Done on a per-league basis.)
                          "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                          -Dostoevsky's Crime and Punishment

                          Comment


                          • #14
                            TSL Ops have been announced.

                            Heaven
                            Henry Saari
                            Geio
                            Doughnut

                            We will be working together to view the current ratings and determine which ones need changing, put together a list and forward to QAN to have it ready by Sundays season opener.
                            3:BOMBED> got donuts
                            3:BOMBED> how jealous
                            3:Heaven> how american
                            3:BOMBED> ??????????
                            3:BOMBED> wtf u suppose to get
                            3:BOMBED> they didnt have any fried goat

                            Comment


                            • #15
                              New feature had been added.

                              :tslbot:!rating <playername>

                              instead of having to log onto forums to check and can see it on the spot.
                              3:BOMBED> got donuts
                              3:BOMBED> how jealous
                              3:Heaven> how american
                              3:BOMBED> ??????????
                              3:BOMBED> wtf u suppose to get
                              3:BOMBED> they didnt have any fried goat

                              Comment

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