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Thread: TSL Season 4 Details & Schedule

  1. #1
    give life, take death qan's Avatar
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    TSL Season 4 Details & Schedule



    Season Opener
    : Sunday, March 18th, 2018
    Finals: Sunday, April 22nd, 2018

    TSL will continue to run on its now-proven formula, with marked improvements. Also, this season, emphasis will be placed on TSL as a gateway for new blood to enter the squad-focused TWD, which will run alongside.


    Weekly schedule

    Sunday/Tuesday/Wednesday/Thursday (click to show local time)
    3:00pm - 5:00pm ... 2x2x2 format
    5:00pm - 8:00pm ... TWD Happy Hour (click for details)
    8:00pm - 10:00pm ... 2x2x2 format


    What's new?

    1. Value earned per kill now depends on who you kill (Dueling and Javs). Newbie hunting is not as advantageous, and risking chasing a vet is more worthwhile
    2. Individual TSL ratings now change automatically after every game played
    3. When there are enough players for 2+ arenas, TSLBot will create 2 tiers of games, for higher and lower-rated players
    4. TSLB required win flagtime is now 10 minutes. This brings match time more in line with D/J
    5. 6v6 TSLB is now an option. Hosts may end matchmaking with 6v6 if there is dificulty showing enough for 7s or 8s
    6. 10 minutes max matchmaking time per round
    7. !backfill has been re-enabled
    8. TSL Ops will focus on rating unrated players and adjusting existing players using a new set of tools
    9. Squad vs world challenges will be possible during TWD Happy Hour. Match your squad vs others using TSL matchmaking


    Details

    2x2x2 format: 2 games will be played in each league, consecutively. Matchmaking for each league will be attempted for a total of 10 minutes (timed by the bot). If matchmaking can't finish in this time, the round will not be played.

    After the first 2x2x2 block, the focus switches to TWD with "TWD Happy Hour." See this link for more details.


    Finals

    Finals will be held Sunday, April 22nd. The All-Stars of each league must show on this day. TSL Finals winners will be given a TSL Champion medal, and will be recognized on the TSL map graphic.

    If an All-Star player doesn't show, their slot will be given to the non-All-Star player with the highest season value available. This player will be eligible to receive a TSL Champion medal, and will receive recognition on the TSL map graphic.


    Additional notes

    • Games may NOT be started earlier than 3:00pm EST or after 10:00pm EST. If this happens, hosts will be warned and game stats will be void.
    • This season, the start time returns to 3pm, as showing was too weak to justify starting at 2pm in S3.
    • TWDBot2 (another TWDBot) now resides in ?go TSL for easy recruiting from TSL players.
    • Rules will be the same as S3, with the addition of Markmrw and Johnno as TSL Ops.
    Last edited by qan; 03-24-2018 at 09:56 PM.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
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  2. #2
    tj hazuki PrOnEsSim's Avatar
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    10 minutes? who the hell agreed to this? TSL only way to play basing these days, I rather do 15 minutes.
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  3. #3
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    Quote Originally Posted by PrOnEsSim View Post
    10 minutes? who the hell agreed to this? TSL only way to play basing these days, I rather do 15 minutes.
    It eats up way too much time. 15 minute matches can easily go 20-30 mins. On top of that, it also takes a long time to get enough people to !p in tsl. Usually it's anywhere from 45 minutes to 1 hour for a single basing game. Top it off, it's the only one from league that didn't get changed in TSL. TWBD matches are 15 minutes and are also 15 minutes in TSL. TWDD/TWJD matches are best of 3 where in TSL they are best of 1. This should help lessen the wait times for those who either showed up late for a base game or sat out in hopes to play wb/jav. Let's be honest too, there are many times over the last few seasons where matches were totally one sided and the other team had no chance of winning, yet had to wait 15 minutes for it to end, this should help with those type of matches as well.

    Overall, I think for TSL this is great. Hopefully this incentivizes players to join a squad and organize an actual TWBD match. The main focus shouldn't be TSL but TWD, the games are better, the teams are better and overall they are much more fun.

    -IxaDor

  4. #4
    Liberal,Basing,Red,Yellow Soldier13's Avatar
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    Team who gets flag first will win(over and over).....and there is no chance for recovery or great come backs. Which only works in favor for strains that only think losing attitude is a happy idea and the good guys have no second or third chances to prove it that is really just a simple mistake and not an error in real skill. Too much tension not enough 'relax there is plenty of time' with these. Might not play with this sort of automation but that is just the way it is.

    RIP: deadlyaardvark style game play.
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    season number needs advancing on the site

  6. #6
    ` Jones's Avatar
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    I thought everyone agreed on 5 minute basing games. Might want to push for 3 minutes in the near future.
    Quote Originally Posted by jerome
    can we stop and wonder in amazement at the fact that we play a VIDEO GAME that has "generations"???

  7. #7
    Registered User Trasher's Avatar
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    Just cancel basing altogether.

    There are next to no basers left in the game and it takes as long to set the game up than to actually play it to completion.
    Violence> lag cheating niggir
    JAMAL> laggy no skill nebwie
    JuanJuan> you a fucking lagass cheater
    mAZe Of tOrM> try more faggot
    mAZe Of tOrM> u suck dick
    Shadowmere> Nice lag you fagf

  8. #8
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    Rating adjustment bug.
    It'll tell you your rating changed. e.g. 78 -> 76
    Then the next round it'll adjust again, as if your changed rating wasn't saved. e.g. 78 -> 80

  9. #9
    give life, take death qan's Avatar
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    Quote Originally Posted by Soldier13
    Team who gets flag first will win(over and over).....and there is no chance for recovery or great come backs.
    There's certainly less of a chance for a comeback with a reduced amount of time. Statistically, it's true that the team who gets the flag first will have a win % significantly above 50%, simply because to turn over the flag is not easy. But that doesn't mean it's a guaranteed win. It's also true that the longer a match goes, the less significant it is to take the flag first. If it's to 2 minutes, whoever gets the flag first is the winner almost every time, sure. It's also less significant to take the FR first with 15 minutes to win as opposed to 10. But it's even less significant if it's 20 minutes to win rather than 15. Does this mean we should raise the time to 20 minutes? Probably not. It's hard to argue why 15 minutes is the magic number based on it offering a chance for turnovers/upsets alone. The main reason seems to be that we've always done it that way in TWD, TWL and TWDT, and it's what people are used to. But ?go base uses 10min timers, and WB/Javduel are single-round matches. So having single round dueling matches and ?go base-length base games seems to make sense for consistency, especially in the interest of catering to everyone in the community.

    Take a look, just today a very close game despite only going to 10m: http://twd.trenchwars.org/index.php?...tchID=90097061 http://trenchwars.org/tsl/index.php?...ch&id=90097061

    Quote Originally Posted by Rab
    Rating adjustment bug.
    Floating ratings should be fixed up now. Thanks for bearing with it ... you guys are the software Quality Assurance dept, heh.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

  10. #10
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    We're going to experiment a little to find the best schedule possible. Today we're going to test out if doing TSL late slot (starting at 8pm) in reverse order would work better.

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    Please remove blueout. Or whatever its called.

  12. #12
    6x TWL Champion Claushouse's Avatar
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    lol every change made is terrible. wiibimbo goes 14-7 in a game and gets $40 and is #1, one of the worst players to ever play, who couldn't even get close to the Top 10 in the first 2 seasons. 10 minute basing is awful. I logged in for 5 minutes and found the best player from Season 3, Racka:

    1:Ogron> wiibimbo goes 14-7 and gets $40
    1:Ogron> rofl
    1:RaCka> yea its REALLY bad now

    qan, congrats on ruining the league and making half the veterans quit. season 3 was a complete joke and didn't even have a finals. hope being a complete control freak trying to steal the one good thing left in TW and promoting activity from someone else was worth it. you don't play the game, have never been good, aren't online, and have absolutely no idea how to run a league or be successful.

    enjoy being king of the ashes.
    Steadman> how are Skyforger and Henry Saari rated 10?
    Zidane> yeah, ratings are a complete joke
    Ogron> hey now, those guys have won multiple TWL titles
    Ogron> if you multiply by 0
    Steadman> loooool
    Zidane> LOL

  13. #13
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    as the #1 player in TSL history, it makes me miss this game a bit more to see my buds catching up

  14. #14
    Registered User Geio's Avatar
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    Quote Originally Posted by Claushouse View Post
    lol every change made is terrible. wiibimbo goes 14-7 in a game and gets $40 and is #1, one of the worst players to ever play, who couldn't even get close to the Top 10 in the first 2 seasons. 10 minute basing is awful. I logged in for 5 minutes and found the best player from Season 3, Racka:

    1gron> wiibimbo goes 14-7 and gets $40
    1gron> rofl
    1:RaCka> yea its REALLY bad now

    qan, congrats on ruining the league and making half the veterans quit. season 3 was a complete joke and didn't even have a finals. hope being a complete control freak trying to steal the one good thing left in TW and promoting activity from someone else was worth it. you don't play the game, have never been good, aren't online, and have absolutely no idea how to run a league or be successful.

    enjoy being king of the ashes.
    I refuse to play TSL anymore itís a joke. Iíll host it if around but to play its trash
    4x TWLD Champion
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  15. #15
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    Quote Originally Posted by Claushouse View Post
    lol every change made is terrible. wiibimbo goes 14-7 in a game and gets $40 and is #1, one of the worst players to ever play, who couldn't even get close to the Top 10 in the first 2 seasons. 10 minute basing is awful. I logged in for 5 minutes and found the best player from Season 3, Racka:

    1gron> wiibimbo goes 14-7 and gets $40
    1gron> rofl
    1:RaCka> yea its REALLY bad now

    qan, congrats on ruining the league and making half the veterans quit. season 3 was a complete joke and didn't even have a finals. hope being a complete control freak trying to steal the one good thing left in TW and promoting activity from someone else was worth it. you don't play the game, have never been good, aren't online, and have absolutely no idea how to run a league or be successful.

    enjoy being king of the ashes.
    I've worked with Qan many times in the past and I've never found him to be anything remotely close to selfish or egotistical. He's an intelligent guy who's been giving countless hours of free time coding and helping out the zone behind the scenes. However, it's true that he doesn't have the experience of playing in competitive leagues, so his expertise isn't in having a good grasp on the heartbeat of the culture. I'm pretty sure even he would agree with this. Unfortunately, this means he's highly reliant on feedback from the community.

    The problem with that is the forums have never been an accurate or complete reflection of the zone, and most of the loudest morons on here are completely retarded and also have no idea what it takes to run a league. So he's not in the best position to filter out all the bad ideas. But let's give him credit for creating the TWD league, looks promising and brings back the squad element.

    But yeah, I always thought things worked best when we had a psuedo dictator run a league himself, as long as he was smart enough and understood incentives/priorities/how to generate and maintain interest as you did for all your successful leagues. People took that shit for granted.

    I just think your criticism is aimed at the wrong person. What I'm saying is, blaming Jessup is not only the most enjoyable thing to do here but also the most sensible. Love you and miss you man. Burn Brothers. Triple Crown.
    Helios> this girl at the bar i meet we went home she was like eat my pussy i was liek go shower she came back out was liek ready am like who the fuck are u what hapopen to the other girl

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    TSL is meant to be CASUAL.. FFS.. We all agreed that TWD is where the most fun and competitive games are situated. Thus, TSL is merely a primer for TWD games to take place. TSL is not where veterans are to go to get the most from this game, that is TWD. The whole point is to join a squad and arrange games with that squad for twdd/twjd and twbd. TSL is always going to be an unbalanced mess that lacks the competitive edge most of us seek, matches themselves are based off of WBDUEL/JAVDUEL/BASE and nothing more. If you thought otherwise, that's on you. Stop complaining about TSL and join a TWD squad already.

    -IxaDor

  17. #17
    wiibimbo mtine's Avatar
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    Quote Originally Posted by Claushouse View Post
    lol every change made is terrible. wiibimbo goes 14-7 in a game and gets $40 and is #1, one of the worst players to ever play, who couldn't even get close to the Top 10 in the first 2 seasons. 10 minute basing is awful. I logged in for 5 minutes and found the best player from Season 3, Racka:

    1gron> wiibimbo goes 14-7 and gets $40
    1gron> rofl
    1:RaCka> yea its REALLY bad now

    qan, congrats on ruining the league and making half the veterans quit. season 3 was a complete joke and didn't even have a finals. hope being a complete control freak trying to steal the one good thing left in TW and promoting activity from someone else was worth it. you don't play the game, have never been good, aren't online, and have absolutely no idea how to run a league or be successful.

    enjoy being king of the ashes.
    My fans have returneth!
    "Action is the real measure of intelligence. "
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    wiibimbo>I'm gonna take u out next week for a beer and pizza at Leonardo's...no homo tho! I prefer big boobs
    Dral>I can get implants

  18. #18
    give life, take death qan's Avatar
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    Quote Originally Posted by Mythril View Post
    it's true that he doesn't have the experience of playing in competitive leagues, so his expertise isn't in having a good grasp on the heartbeat of the culture. I'm pretty sure even he would agree with this. Unfortunately, this means he's highly reliant on feedback from the community.
    Thanks for the kind words. Just want to clarify, I'm not running TSL, TWD, etc. I just made the forum posts, as they needed to be made. Everything we've done has been worked out among a small group of people, by general consensus. My role is mostly trying to keep things on task and implement changes. (Also, I do have some experience playing competitively in WB ... but that was before automated TWD, when games were still scheduled via email. Also did a bit of sharking a few years back. Nothing much to speak of, but, hey, not like I've never done it at all. Still, the point you make is accurate, and I definitely keep it in mind.)

    Some of the changes are still WIP, but for the most part I think the floating ratings seem to be doing decently. The Ops have been working hard to get everyone rated, including lower-ranked players, which was a big cause of match imbalance before.

    The slight adjustment in value given for killing a high-rated player might be more controversial. But in practice it rarely is a significant factor. In most situations we're talking about a change of +/-$1 in the total score. In a few cases it can be more pronounced. For example, wii received about $4 extra in value for killing Racka 4 different times (who is the highest ranked player in all of TSLD), as opposed to killing a very low-ranked player, which is much lower-hanging fruit, and arguably does not deserve as much value. So to sum up, it's not much of a boost. But I think the logic behind it is reasonably sound. Constructive criticism always very much appreciated, though. Could have a serious flaw everyone's overlooked thus far.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

  19. #19
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    I think the problem is inactivity generally, but also because the TSL format is just too hard to satisfy unless you're super active. I consider myself an active player but I find myself getting pissed off at TSL because I know to rank well I need 20 wins, but getting 20 games is difficult, never mind having them be wins, and in base they have to be in spider but I keep getting sharked, so it's pretty much impossible.

    Suggested improvements:
    - remove the win bonus (currently $5)
    - reduce the number of counted games (currently 20)
    - in tslb, make qualification based on overall rating only

  20. #20
    Registered User skyforger's Avatar
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    The current season is shorter so reducing the counted games does makes sense actually .

    The win bonus needs to stay in base to motivate trying to win instead of rating farming.

    Qual has to be seperate for now since ship ratings gen isn't balanced.

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